AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on Android in Latin America, Q3 2021
Explore the performance trends of the top 5 ultracasual games on Android in Latin America during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 ultracasual games on the Android platform in Latin America showed varying performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's performance during the quarter.
Slime it: Slime Game Simulator from Hapy Games experienced a significant drop in weekly downloads, starting from 16K in the first week of July and falling to around 543 by the end of September. Revenue also saw a decline, peaking at approximately $1.3K at the end of June and dropping to $4 by the last week of September. The weekly active users followed a similar downward trend, starting at around 15K and ending at 324.
Goo: ASMR Slime Simulator by EXOMIND had a mixed quarter. Weekly downloads fluctuated, with a high of 28K in the first week of September and a low of zero in mid-August. Revenue was relatively stable but low, peaking at $282 at the end of June and settling around $147 by late September. Active users saw a dip from 75K at the beginning of the quarter to around 70K by the end.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES maintained a strong performance in terms of weekly downloads, consistently staying above 200K throughout the quarter and peaking at 267K in early July. Revenue showed a steady increase, reaching $179 by mid-September. Active users remained robust, starting at 427K and maintaining around 346K by the end of September.
Antistress - relaxation toys by JindoBlu also had a stable quarter. Weekly downloads showed a general decline from 280K in late June to around 85K by the end of September. Revenue decreased from $162 to $78 over the same period. The number of active users also saw a downward trend, dropping from 1.9M to approximately 1.3M.
Lastly, Draw it by Kwalee Ltd experienced fluctuations in its weekly downloads, peaking at 49K in late June and dropping to around 15K by the end of September. Revenue remained low but relatively stable, hovering around $40-$60. Active users followed a similar pattern, starting at 105K and ending at approximately 39K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.